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Undercroft Deckbuilder Roguelike Revives Guide: Every Revive Purchase and Price

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Every revive purchase in Undercroft Deckbuilder Roguelike and what it costs: Revive R$50, Revive everyone R$100, 5 Revives R$199, 10 Revives R$349.

Quick answer

Four revive-related purchases are listed in Undercroft Deckbuilder Roguelike's Roblox developer-product catalog: Revive for R$ 50, Revive everyone for R$ 100, 5 Revives for R$ 199 and 10 Revives for R$ 349.

  • Revive — R$ 50
  • Revive everyone — R$ 100
  • 5 Revives — R$ 199
  • 10 Revives — R$ 349

Undercroft Deckbuilder Roguelike sells its revive options as developer products on the game's Roblox store catalog, each with a Robux price. Four of the 27 products in the captured catalog snapshot are revive-related, covering everything from a single revive up to a 10-pack. The prices come straight from that listing, so treat them as a snapshot that can change; the in-game store is the place to confirm what things cost right now. The rest of this page compares the four prices and spells out what the store data does — and doesn't — tell you before you buy.

Baseplate Tools player count chart for Undercroft: Deckbuilder Roguelike showing 1,085 playing right now

How the revive prices compare

The four products form a clear price ladder, and at the captured prices the multi-revive packs work out cheaper per revive than buying singles:

Revive purchases and prices

Revive purchases and prices
ProductRobux pricePer reviveVersus buying singles
ReviveR$ 50R$ 50The entry option and the unit the packs are measured against
Revive everyoneR$ 100—Priced between the single Revive and the 5 Revives pack, the same as two singles; what the name does and doesn't establish is covered below
5 RevivesR$ 199About R$ 40Five singles would cost R$ 250, so the pack undercuts buying singles by R$ 51
10 RevivesR$ 349About R$ 35The largest pack; ten singles would cost R$ 500 (a R$ 151 difference), and it even undercuts two 5 Revives packs by R$ 49

These comparisons are arithmetic on the listed prices. They describe what each product costs, not how any of them behave during a run.

What the store listing tells you — and what it doesn't

The catalog snapshot records a name and a Robux price for each product, and that is the full extent of what it demonstrates. It doesn't say when a revive becomes available during a run or under which conditions you can use one. If you are weighing which pack to buy, the prices above are the complete supported picture; for current prices, the in-game store is the source to trust, because catalog values are captured snapshots and can change.

Revive everyone is the product where the name most invites assumptions. A group-sounding label suggests it might affect more than one player or hero, but the store data only shows that the product exists and costs R$ 100 — nothing in it demonstrates what the product does in a run. Treat it as a separately priced store item rather than reading its behavior from the label.

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